As the primary solo artist for the Invincible Cameo level in Funko Fusion, I was responsible for the vast majority of the level's architecture, foliage placement, and non-interactive art assets, which allowed me to heavily influence the aesthetic of the level. Where necessary, I worked closely with the design team to identify technical problems before they arose and suggested efficient solutions, streamlining the creation process and minimising the need for rework on technical setups. I took ownership of this level from the blockout phase and continued to refine it through to completion and optimisation.
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*All interactive assets, including vinyl props, characters, and vehicles, were created by the Character and Asset teams at 10:10 Games*
Invincible - Gameplay Showcase