As the solo artist for the Jaws Cameo level in Funko Fusion, I handled the level's architecture, landscape sculpting and painting, foliage creation and placement, and all non-interactive art assets. Being solely responsible from the blockout stage through to optimisation, I made creative and technical decisions that shaped the overall aesthetic and visual identity of the level. Although the ocean was not made by myself, I developed an understanding of its set-up, allowing me to troubleshoot problems as they arose.
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*All interactive assets, including vinyl props, characters, and vehicles, were created by the Character and Asset teams at 10:10 Games*