I was one of three environment artists involved in creating the Scott Pilgrim level in Funko Fusion. I managed a wide range locations from the blockout phase through to completion, and during the optimisation process, I took full responsibility for the level’s final polish. In addition to the creation of the nightclubs in the first and fourth objectives of this level, I significantly influenced the overall aesthetic and atmosphere of the snow-covered streets that connect them. I worked closely with real-world and movie references to recreate the blend of vibrant and whimsical nightclub interiors with the gritty, snowy streets of Toronto.
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*All interactive assets, including vinyl props, characters, and vehicles, were created by the Character and Asset teams at 10:10 Games*